Official 3NA Rulebook
Game Format
Game Length:
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7 minute quarters
Halftime:
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3 minutes
Quarter Breaks:
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60 second break in between quarters
Overtime:
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3 minute overtime
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4th quarter free throw rules apply
Time Outs:
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1 timeout (60 seconds) per half
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Time outs do not roll over into the second half or overtime
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If a timeout is taken the team with the ball can choose to advance the ball
Jerseys:
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All player must be wearing their jerseys to play (No Exceptions)
Scoring
2 Points:
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Any shot inside the 3pt line
3 Points:
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Any shot in between the 3pt line and the 4pt line
4 Points:
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Any shot behind the 4 point line
Free Throws:
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In quarters 1-3 players will get one free throw when fouled on a 2pt attempt
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Free throw #1 is worth 2 points
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In quarters 1-3 players will get two free throws when fouled on a 3pt attempt
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Free throw #1 is worth 2 points
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Free throw #2 is worth 1 point
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In quarters 1-3 players will get two free throws when fouled on a 4pt attempt
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Free throw #1 is worth 2 points
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Free throw #2 is worth 2 point
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In quarters 1-3 players will get one free throw when fouled on the floor and are in the bonus
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Free throw #1 is worth 2 points
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In quarter 4 standard free throw rules apply (shoot for the actual value)
Fouls
Call Your Own Fouls:
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All fouls must be called by the player that is getting fouled or the player that is doing the fouling
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If a player calls a foul the call must be 100% respected
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There is no arguing over fouls
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This applies to all fouls including:
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Shooting fouls
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Offensive fouls
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Loose Ball fouls
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Intentional fouls
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Abusing the Foul Call:
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If a player or team is abusing the foul rules the other team can request for a 3 person “officials” panel for all future calls made in the game
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These 3 “officials” must be agreed upon by both teams
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These 3 “officials” do not make any calls during the game. The “officials” simply review each and every call for the rest of the game
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After every foul call is made the “officials” will vote to see if they agree with the call
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If the call is overturned, the possession of the ball goes to the team with imminent possession
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If no team has imminent possession then it is a jump ball
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Bonus:
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If a team commits 5 fouls in one quarter then the opposing team will be in the bonus
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If a team commits 2 fouls in the last 2 minutes of the 4th quarter then the opposing team will be in the bonus
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Bonus free throw is worth 2 points unless in the 4th quarter
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In 4th quarter normal free throw rules apply
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Double Bonus:
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If a team commits 7 fouls in one quarter than the opposing team will be in double bonus
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Only applicable in the 4th quarter/overtime
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Violations
Standard Violations:
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Standard basketball violations all apply unless listed below
Violations That Do Not Exist:
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There is no 10-second backcourt violation
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There is no 3-seconds in the paint violation
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There is no shot clock
5-Second Closely Guarded Violation:
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5-second closely guarded violation can be called if the defender counts out loud from 1-5 at a audible and reasonable pace
5-Second Inbound Violation:
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5-second inbound violation can be called if the defender counts out loud from 1-5 at a audible and reasonable pace
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This can not be called if the offensive player is retrieving the ball and is wiping his shoes off
Delay of Game Violation:
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Delay of game violations can be called if the other team hits/kicks the ball away from the other team
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The first violation will result in a warning, the second violation will result in a technical free throw worth 2 points
Goaltending:
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Goaltending can be called if:
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The defensive player touches the ball is on its way down
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The defensive player touches the ball inside the cylinder
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The defensive player touches the ball after it has made contact with the backboard
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If goaltending is called then the attempted basket is good
Offensive Basket Interference:
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Offensive basket interference can be called if:
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The offensive player touches the ball on its way down
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The offensive player touches the ball when it is inside the cylinder
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If offensive basket interference is called then the basket is no good
Possession and Play
Inbounding After A Made Basket:
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After a made basket, the inbounding player must have at least one foot on or behind the blue part of the court
Other Inbounding:
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The team with possession can choose whether to inbound the ball on the sideline or check the ball
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You do not have to pass the ball in on a check
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Tip Off:
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The games opening possession and overtime will be decided by a jump ball
Change of Possession:
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Possession will switch back and forth each quarter and with a jump ball
Jump Ball:
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Either team can call a jump ball and the possession changes
Subbing
Who Can Sub:
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Anyone from the approved player sub list can be used as a sub
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However, the sub you are using must be in the appropriate sub tier
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You are responsible for making sure your players all have jerseys
Sub Tiers:
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Tier 1: players may only sub for captains
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Tier 2: players may sub for captains or 1st round picks
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Tier 3: players may sub for captains, 1st round picks, or 2nd round picks
Using Other Teams Players:
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A player that plays on any other team cannot be used as a sub unless extreme circumstances are provided
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Must be approved by opposing team and commissioner
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Forfeiting
Not Enough Players:
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You must have at least one player from your original team at the game
Not Enough Jerseys:
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All players must have a jersey from your team to be able to play
Playoff Format
Single Elimination Bracket:
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Top 8 teams from regular season make the playoffs
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Seeding decided by regular season record
Tie-Breaker:
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Tie breaker will be decided by head-to-head result
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If there is was no head-to-head match, then the season point differential will decide
Trade Deadline
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All trades must be made before Week 7 begins
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Deadline is June 29th at 11:59 PM
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Screenshot of trade must be sent to commissioner with both parties consent